extends TextureRect

func _ready() -> void:
	GameEvents.stage_entered.connect(func(): visible = true)

func _on_divider_line_position_change(change_pos: Vector2) -> void:
	var view_port = get_viewport_rect()
	size.x = view_port.size.x - change_pos.x
	global_position.x = change_pos.x
